Trakai, thou art nifty. #lithuania #saltfa14 #castles #ruins #rebuilt #trakai (at Trakai Castle)
Karlštejn Castle and its guarded treasure
My cover for Legends of Baldur’s Gate #2!
I got a bunch of foliage done on the prominence this past week.
HAPPY 97TH BIRTHDAY JACK “The KING” KIRBY!
It’s amazing how one artist has basically created the whole visual language of comics and inspired every generation of comic creators since the 60’s. It’s crazy to think he made comics for decades and kept growing as an artist/creator. Kirby’s vision has gone to influence basically everything in pop culture, and people need to remember the man that started it all! Marvel would not be the powerhouse it is today without the KING.
Above are all my drawings of my favorite Kirby characters and a small portrait of Kirby I drew for a school project.
A Breton Lord’s key to killing monsters and other large annoyances.
So, it’s a fact that the 8th edition of Warhammer came with an influx of large and formidable beasts. Monsters like Hydras and Giants have always been common, but recently I’ve seen an influx of Stegadons, Sphinxes, and Bells/Furnaces on the tournament circuit. Initially I was really frustrated by this. Even a full lance of Knights isn’t guaranteed to put down something like an Araknarok in a single combat round, and if they fail on the charge, knights become almost completely noneffective against even a common monster.
And so, I developed a character build designed to give my boys the upper hand against these behemoths. The load out looks like this;
The Heartwood Lance (Reroll failed to wound)
Charmed Shield (Discount first hit on the bearer on a 2+)
Tress of Isoulde (Hit a single model in base contact on a 2+ for one round)
Virtue of Heroism (Bearer gains the Heroic Killing Blow special rule)
The Charmed Shield helps to protect your Lord from cannon balls and the like.
The trick here is to get your flying Lord in the face of whatever big ugly thing your enemy is threatening you with. This loadout works best if you can bait your opponent into charging your lord with your target because a character is required to use a magic weapon if they have one. So, say that your Lord parks in from of a Sphinx and gets charged. The Lord Holds, activates the Tress of Isoulde, hits the Sphinx on a 2+, and then, since he isn’t charging, wounds the sphinx only on a 6. This is where The Heartwood Lance comes in. It allows you to reroll any fails to wound, and you can only wound the sphinx on a 6, so you effectively double your chances to get a Heroic Killing Blow and break that sphinx into a hundred loose, powdery, bones.
Of course, this build is just as effective when charged into a group of multi-wound models like Ogres (who just got a book and should be even more prevalent) or enemy warmachines (Which are equally vulnerable to killing blow).
If you find your opponents only fall for charging the Lord once, or you simply don’t like the idea of getting charged, I recommend you equip your lord with one of the core rulebook swords which give the bearer additional attacks. (Like the Sword of Strife)
Now, go forth, my Breton brothers, and show the enemies of King and Lady that the sons of Gilles are cunning as they are bold!
Village Bay, Hebrides, Scotland.
Siurana de Prades, Catalonia (3200 x 2200)
Medieval, Schloss Drachenburg, Germany